Okay, I swear I'm not trolling here. Given yesterday's blog entry, I can see where some eyebrows would be raised, but honestly, I'm back on the serious bandwagon. Well, as serious as possible when talking about the game I played, Turbo: Super Stunt Squad. I'm not trying to question anyone's intelligence by proclaiming this to be in the upper echelon of serious video games, but I at least went into this game with real, actual intentions to have fun. Well, it wasn't about me having fun as much as it was having fun with my now five year old daughter, who came over for the weekend. We saw Turbo, the movie, a couple of weeks ago, and she really enjoyed it. To her credit, it's hard not to like juiced-up, neon glowing racing snails, kid or not. Anyway, I saw the game in the Redbox when I was getting some stuff at the store for her weekend with me, and while she isn't super interested in games (yet), aside from Disney Infinity, I still thought there was a chance to have some fun with her playing this game. At the very least, I hoped it would make for a good blog post, but I'll settle for a decent one, because beggars can't be choosers, right? Anyway, this game is your stereotypical movie licensed video game, which as we should all know by now, means it's just not very good. For kids, sure, these type of games are serviceable and do their job as far as tying in what they saw in the movies they loved to video games, giving parents an alternative to buying video games that they don't know much about and worry might be too impressionable for them. If they took their children to the theater to see one of these animated movies, they feel comfortable knowing that the games aren't going to stray too far away from the formula on the big screen. While I hoped this game would be more about racing, I was actually surprised to find the game felt more like a Tony Hawk game, sliding around as your snail and trying to pull off jumps, tricks and of course, as the name implies, stunts. This stuff was actually in the movie, which drastically got overlooked by the whole racing theme, but I found it to be far more entertaining, and could see a sequel coming focusing more on that. The game is fine, gameplay wise, as the controls and everything worked okay. the graphics were lackluster compared to true AAA titles, but really, no one was expecting cutting edge graphics in this game. More importantly, my daughter had fun playing and watching me play, despite the normal frustrations a five year old would have with any video games. She loved all the voices and characters and familiarity she had, as she had some basis for connection to the game. And if my daughter had fun, then this game - and blog post for that matter - is a winner.
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Finally, I cracked. I wasn’t sure how long it would take for me to get to the point of playing this game, especially after it was downloaded for free, but after initial pressure from the Twitter community, I thought I would have caved to the pressure a long time ago. Well, to brace for the upcoming week, I figured this game was the perfect game to play to get into the mood for a crazy “Week Of…” journey, since I wouldn’t feel completely obligated to ever finish if I didn’t feel like it. Of course I’m talking about Crackdown, which was a free game from Microsoft for Gold Members last month. And yes, I may or may not have promised to play this game co-op, but honestly, I just wasn’t feeling it. It was a me-day, filled with laundry, football and relaxing. I played some games I’ve been trying to finish, none of which I haven’t already written about or was ready to write about just yet. I looked through my catalog/library of games, across all consoles and platforms, and nothing was feeling right. That’s when Crackdown came across my mind. I’ve known from the start that this wasn’t a game I wanted to play start to finish, or feel the need to accomplish anything in it. It’s an older Xbox 360 games (2007!) and there are so many other games that are requiring my attention and free time currently. I haven’t even really heard of this game until recently, so for me, it was nothing I was ever missing or clamoring to ever play. It kind of just fell into my lap, and for this year long project, I have to accept those kinds of gifts from the heavens. Free games, especially competent, well-received, critically acclaimed ones, need to be played without question. Remember, “free” equals no moral self-obligation to finish and complete. So I played Crackdown, with no real basis for what I was getting in to, other than collecting orbs was something of a big deal within the game. I like going into games not knowing what to expect, as it makes the experience unique and memorable, for better or for worse. Turns out, this game was a lot like Saints Row or Grand Theft Auto, although more sci-fi than those franchises. Same basic principles are in place, however. Run around a big city, power up your character and defeat your adversaries. Sure, not exactly the same blueprints for all three games, but similar in feeling. Crackdown relies heavily on collecting, however. The orbs are easily the most interesting thing in the game, as the encounters with enemies feels bland and repetitive after a while. Running, jumping and traverse the big, open world for orbs is what the game is all about, and as an avid collector (in real life and digitally), I could see where this could be an addicting thing. If it was still 2007. I don’t know, maybe it’s just me, but sometimes, games are just old. Trust me, I have been a huge proponent of video game history, nostalgia and virtual consoles. Despite this game only being six years old, compared to all the amazing games I have played recently, it just didn’t capture my interest or sense of wonderment. Maybe it’s because I went into the game with low expectations and a cynical outlook before I even started it up, but I just wasn’t feeling what everyone else seemed to. Of course, I didn’t play it six years ago, when the rest of the world seemed to, so I have no emotional attachment to it playing it now. I wonder if everyone who has been enamored with this game recently, who seemed to play it back in the day, truly likes the game now, or if it is just the nostalgia taking control of the emotional connection to Crackdown. Compared to Saints Row IV or Grand Theft Auto V, this game can’t hold a candle to them, and offers so much less gameplay-wise than any game in 2013. Trust me, before you get all up in arms, I can see why people liked this game, as the graphical style is great for 2007, the collection of orbs is fun and challenging and online co-op was a big deal back then. For me, however, it just didn’t grab me the way I secretly hoped it would. Also, I have to note that while I appreciate Microsoft trying to go the PS Plus route of giving out free games on a monthly basis, they are so far behind in this game I almost wonder why they bother trying. I mean, they aren’t even really trying, as giving away six year old games twice a month isn’t exactly putting their service on par with PS+. Sony is offering several games a month, split between PS3 and the Vita, and most are relatively recent – compared to what Microsoft is offering up. Sure, it took a few years for Sony to get to this point with the service, but they also had no competition for this type of service at the time. They were able to leisurely get here, figuring out what works and doesn’t work along the way. Microsoft already has Sony to look at for an example of what works, so why they aren’t actively trying to challenge them monthly by what they are offering is mind-blowing. Is it arrogance, fear or ignorance? Or do they just not even care one way or the other? Either way, if Microsoft ever wants to tout this benefit of being a Gold Member, they have to step up their game immediately. Until then, as long as fans of much older games are content with what they are getting, then I guess they don’t have to change a thing. Especially fans of Crackdown. Sorry, everybody, who was expecting me to gush and glow over this game. It just didn’t do it for me. Besides, I have plans of grandeur for this week. You’ll understand soon enough. September 17, 2013. A date in video game history that will live in infamy. It was one of the most anticipated dates of the year for video games, probably third behind November 15 (release of PS4) and November 22 (release of Xbox One), but far an above the most highly waited for date for an actual game, not only this year, but for the last couple of years. Sure, Bioshock Infinite, The Last of Us, every single Call of Duty game and many other games have been a hot bed for discussion, pre-orders and midnight releases due to anticipation of their releases. But no day has been as significant as this date. For it was Grand Theft Auto V day ("Five," for those not up to speed on Roman numerals), and in the video game universe, nothing else mattered. Trust me. $800 million dollars the first day proved it was a big deal. While I had the game in my possession, technically, I didn't even have a chance to crack open the seal. And honestly, it didn't bother me at all. While at work in the afternoon, while I was thinking about the Amazon package sitting at my front door and mentally preparing for a podcast, I got a phone call. It was my kids' mom, and she was calling me to tell me that my little girl was sick. She is almost five years old now, but no matter how old she gets, she will always be daddy's little girl. Naturally, I got worried, but not just because she was vomiting and had an extremely high temperature, but because the last time she was sick like this, she was hospitalized due to dehydration. It was then that we discovered she had hypoglycemia, which essentially makes every time she is sick a much higher alert status on the worrying scale. Right after that phone call, I got another phone call from the ex once again, this time telling me that my youngest boy (almost eight) got his head and face smashed from a rogue kid at school who decided that jumping from the top of the play structure onto unsuspecting victims underneath was a good idea. So, because of two different child emergencies, with one not moving from the couch and the other waiting to be picked up from school and possibly taken to emergency care clinic, I had to leave work a little early and go take care of my responsibility as father. This meant going over to the house and taking care of them, which essentially meant just staying there for the evening and making sure their conditions and symptoms didn't get worse. Having some much needed daddy time with my kids was amazing, and while I wish it wasn't under those circumstances, I'll take what I can get. Because I was over there, however, I didn't have my consoles, obviously, which meant that GTA V wasn't getting played for the day. Sometimes life throws you a curve ball like that. I did get to play some games, however, much to the delight of my boy, who was overly excited that I could play some with him. After running down the list of Xbox 360 games they have over there, we finally decided on Skylanders Spyro's Adventure. This has always been a game we connected on, as we took a lot of pride in collecting all the figures and frequently playing co-op or the battles. It was always our game, and no matter how much he liked the game, he always preferred to play with me. Makes a dad feel good. Anyway, we played it and had fun as we always do. It was also nice to go back and play the game that started it all, not only for the franchise, but the entire genre as well. Such humble, uncertain beginnings to the start of a revolution, Pretty awesome, if you ask me. And in case you are wondering, both kids are doing well now and everything is back to normal, which is the most important thing to them. But for one night, the most important game in the world was the leas important thing to me, and it felt good. Well, I've always vowed to try and keep this blog fresh on a day to day basis. Sometimes I think I do a pretty good job at that, and other times, I feel the repetitiveness that I'm sure everyone else see when they read it. Of course, 257 days in, and things like this are bound to happen. So for this entry, I'm going to do something I've yet to do up until now; I'm going to post an entry written by someone else. Now, in the interest of fairness, let me give you some context. A couple months back, my buddy from Cleveland, Bill Slate (@The_pizz4_guy on Twitter), sent me a copy of Bulletstorm to play and write about on the blog. He did it unexpectedly, which was so awesome and appreciated, I had to oblige his request. So I beat the game and wrote about it, and it turned out to be a really cool post. After that, I was feeling like I needed to swing karma in the positive direction myself, so I sent him a copy of Dishonored to play and enjoy. I told him I wanted to know his experience, just out of sheer curiosity, but he took it one step further. He wrote up a little blog post in hopes of being the first guest blogger I've had in this year long project. At this point, I can't really deny any request of his, so for the first time, I'll post a write up about a game that someone else played. But don't worry. I fired up my copy of Dishonored for the PS3, despite wanting to hold off on starting yet another game, just to keep the streak alive of playing a new game every day. But I won't write about it or tell you what I think. Instead, I'll let Slaterific do it. Hello, dear readers of The Noyse's blog. I'm stepping in for today to give Josh a much needed day off. Since the blog must go on, so I'm here to tell you about the game I played today. See, Josh is awesome. To say thank you to me for hyping the blog and himself, he sent me a care package. It was a handwritten letter, plus a 360 copy of Dishonored. Remember Day 21, Game 21 - Mark of the Ninja? I do. I played it for the first time just a few months ago. While I liked it just fine, I was left wanting more. I wanted more out of the game setting. Something like the newer Batman games. A real world to walk around in, to explore. Not just a 2D side-scroller. Dishonored is that game I wanted. Its sets up with you as Corvo, the Empress' bodyguard, framed for her murder, as well as her daughter's kidnapping. You get helped by members of council that know you didn't kill her, or kidnap her daughter. That's where it gets good. Your base camp is on the outskirts of the main city. Dishonored is set back in the olden days, and the plague is running rampant. Now Corvo is sent out to break into the city, find the Empress' daughter, the people to clear his name, and to put the correct people in rule again. The thing is, you need to do all this and not get caught by the roaming guards. Along with your sword, pistol, and crossbow, you get access to supernatural powers. Blink is a lot like a power you get in Mark of the Ninja. Pull the left trigger, select where you want to end up and - "blink" - there you are. You can possess enemies as well as rats and fish to get around other enemies and to gain access to restricted areas. One of the oddest but helpful things you get is a heart that will help locate hidden items. These items will be used to upgrade your other powers. There are advantages to staying stealthy, not killing anyone and being as ghost like as possible. That's not my style so I'm interested in seeing what happens for me as I finish this game. Thank you Bill, for everything. My dear readers, give him a shout out on Twitter and let him know how awesome he is. And get used to seeing his name on this blog. From what I heard around the water cooler, he may have something to do with Phase 2 of TheNoyse.com starting next year. We'll see!
Well... I didn't see this one coming. I would be lying if I said I did, and if you told me that you predicted that this game was the one I would be playing for this blog entry, we would have to have a little talk about playing the Powerball together. Anyway, as I have said before, I sometimes have a pretty good game plan for the blog, including which games I am going to play. But every once in a while, a game pops up that I end up playing and feel inclined to write about, because really, you can't pass up on these kinds of things. With that being said, I played Need for Speed Carbon, which may actually be the first racing game I have played and wrote about this year, if I'm not mistaken. I am 227 days into this crazy project, you know, and every once in a while I find myself struggling to remember which games I have not only played, but wrote about. Anyway, I played this game because my oldest boy came over to spend the night at my place, and he brought with him a couple of Xbox 360 games from his house. One of which was Need for Speed Carbon, which he bragged about pretty much completing recently in the lull of his summer vacation. I'm not entirely sure why he brought it over, but I guess that once you have played a game for so long, you're kind of inclined to keep playing it out of habit's sake. Regardless, he whipped it out of his backpack and we played for a while before grabbing dinner together. I have to say, if it wasn't for my boy bringing over this game and wanting to play, I never, ever - EVER - would have played this particular game for the blog. Not to say anything bad about this game specifically, because it is serviceable for what it is, but I just don't like racing games. I find little to none enjoyment in playing them, either because they are boring or I just suck too much to be interested in them. When it comes to karting games, however, sign me up. I love, love, LOVE me some Mario kart. But real, simulation style racing games? Well, I haven't liked and had fun with one since the original Project Gotham Racing. Yeah, it's been that long. Anyway, I don't have much else to say about this game specifically. My boy likes it, and he wanted to play it with me, so I enjoyed my time playing it. But it was definitely all because of the situation and the atmosphere than it was the game itself. And you know what? I couldn't be happier about that. For my 200th post, I actually thought I would write about a really big or exciting game. You know, maybe make a big deal out of the fact and celebrate the accomplishment of finally making it to 200 days straight of this crazy project of mine. While 200 wasn't my goal - 365 is, remember - it still feels like 200 is a pretty special milestone. Well, instead of playing and writing about something big, exciting and groundbreaking, all plans got thrown out the window thanks to real life. Not in a bad way, though, but just in a way I didn't really see coming. But in a way I am, and would never, complain about. You see, my two boys came over and stayed for the night. It's always nice to see your kids and spend time with them, especially after all that has happened. In my life right now, strengthening those bonds - albeit from a distance - is very important to me, but I can only do what I can. Still, I'm trying. So they came over, just the two of them, to spend some quality time with their old man away from their little sister. Just some good old fashion guy time. When I got home from work, they were already hanging out in the apartment with my cousin who I live with, playing video games. Clear sign that yes, I did have some part in raising them. We went and hung out at the pool for a while before heading back to the pad to get our BBQ on. We had tri-tip on the grill, and if you are from California, you know all about good tri-tip. If not, you may have heard about tri-tip, but you don't really know what it's all about. Anyway, BBQing good meat and video games is basically a right of passage for manhood, which is exactly what went down. For some reason, when I told them to bring over whatever video games they wanted, one of them was WWE SmackDown vs. Raw 2009. And for an ever more bizarre reason, this is the game they chose to play all evening. Literally, all evening. And of course, being a sucker for wrestling, video games and male bonding, I jumped in with them. There was us three, my cousin and then a buddy from work, all kicking back in the living room, playing and watching match after match, entrance after entrance, pinfall after pinfall. We played iron man matches, Hell in a Cell matches, Inferno matches, Royal Rumble matches ... everything. We watched the epic entrance videos, booed and cheered as if we were watching a PPV event, got excited with every finisher connected and held our breaths with every pinfall attempt. Overall, it was a great few hours spent, before we had to call it quits, so we could top off the epic evening with, what else, Pacific Rim! Sometimes, this blog isn't about the game I played, but the experience I had while playing it. This was one of those games played that went far, far beyond the actual game. And I couldn't be happier to be writing about it for the 200th posting. I have a love/hate relationship with Resident Evil 5, one that I often try to forget about, but comes right to the forefront the moment I even think about playing the game, much less actually doing it. When I played it today, all the things I love about the game and everything that drives me crazy all came to the forefront, leaving me feeling how I have every other time I've played it. The game itself is beautiful. Aside from the fact that it was developed in this current generation of systems and capable of toting some amazing graphics, the development team really took a lot of pride in creating a gorgeous environment for the game to take place in. No details were spared, as everything, from the distant background to the wooden crates next to your character, and everything in between were crafted with precision and care. Resident Evil games have always enjoyed success mainly due to the atmosphere, mood and settings in which they take place. With Resident Evil 5 taking place in the heart of Africa (see what I did there?), creating an enticing and memorable out of the bleakness was crucial in maintaining the a standard in the franchise. The pace in this game is revved up tenfold, piggybacking off the direction that Resident Evil 4 went and then taking off like a rocket. The pace hardly ever slows down or feels methodical, as running and gunning is a common theme throughout. From the opening moments of the game when you have to do your best to clear a seemingly endless wave of monsters, you know you are in for a ride. With the popularity of online gaming when this game was under development, it was only inevitable that the series would jump into the realm of online co-op, which of course happened with this installment. Now, I have to admit that I've never played this game with anyone co-op online, but I did a little bit of offline co-op back in the day when it first came out. Either way you play co-op, with anyone you choose to play with, I have to assume is a far better experience than anything the crappy AI partner will give to you. In a time when we as gamers have had amazing AI partners recently, with Elizabeth from BioShock Infinite and Ellie from The Last of Us, it's easy to forget the really bad ones. And my friends, Resident Evil 5 is infamous for it's horrible and useless AI system. It's times like these that I wish I had more gaming friends back in the day. Overall, this is a fun game, regardless of the frustrating issues with the AI. After beating it for the first time a few years ago, I immediately turned around and played through it again. Once you get hooked on the action, it's hard to walk away from it. Like it, love it or hate it, this was a defining game in the series, as it possibly brought it more new players to the franchise than it did lose long-time fans for having a bold, brash new game style. I can't wait to finally see what Resident Evil 6 has in store for me. OK, this is going to be somewhat brief. My Internet is not working right now, and hasn't for a while now, so a blog post from my phone is my last resort. I played Metro: Last Light tonight. I rented it from Redbox as a trial run, because everything I've seen from it has made interested in it. By renting it first, I was hoping to either a) confirm that it's a game I wanted to buy, or b) prevent me from adding another game to my pile of yet-to-be-played games. Thank goodness for Redbox. I'm not saying its a bad game. I enjoyed what I played of it tonight. It is a serviceable FPS (first person shooter), but nothing seemed like it was a "must buy" at this moment. It feels good, the mechanics work well and it is fun, but I couldn't justify running out and buying it immediately Down the road, sure, I would love to pick it up and play through it. But with everything else going on and all the games left I still need to play, Metro: Last Light wasn't quite good enough to leap frog any games I currently own. At least I tried it first though, right? That's what we call in this industry as being a knowledgeable consumer. Or a responsible adult. Which ever one sounds better to you. Real talk Saturday, here. I am not a fan of soccer. I want to be, but never can seem to ever enjoy it more than whatever match I am watching. I have no problems watching a match, but finding the motivation to actually do it and then being able to invest in the "sport" past that is almost impossible. Oh, and yes, I did put the word sport in quotation marks again, in reference to a previous post where I talked about the late, great George Carlin's view on what actually constitutes a sport. What did he think about soccer, you might be wondering? Well... "Soccer. Soccer is not a sport because you can't use your arms. Anything where you can't use your arms can't be a sport. Tap dancing isn't a sport. I rest my case." - George Carlin Anyway, I will watch World Cup matches, especially if the USA is playing, and same goes for the Olympics, but I don't go out of my way to watch them. Occasionally I will turn on an MLS game, mainly to catch the local team, the Portland Timbers, playing. Mostly that happens when my cousin wants to watch with me, as I will happily oblige to hang out with him. I usually just watch out of sheer interest, not super fandom where I am invested on who wins. Speaking of my cousin, I was hanging out at his place today, and out of boredom, popped in FIFA Soccer 12. You see, he loves soccer, and is all about every aspect of it. He even invited me to go with him to the Timbers game tomorrow, which I am still mulling over, because of how rowdy and raucous the Timbers Army is. Anyway, back to the game. I didn't hate it. The game itself is fun, and the challenge to score a goal seems as difficult as it probably should be. I understand the rules of soccer and the basic overall strategy enough to not feel like I am just freestyling it while I play, but there is a true to art to setting up the perfect scoring plays, both in real soccer and in the game. Clearly that's best left to the soccer guys. My overall impression of the game, though, was what I normally feel about soccer. I didn't mind it, but I didn't actively make the effort to play this game before I stumbled upon it, and after I was done, I wasn't thinking about when the next time I will play will be. To some it up, really, is that soccer is quite boring. The goal scoring is incredibly exciting, but they are so few and far between that I feel like I'm wasting so much time watching a full match when I can just watch the highlights and get everything out of it that I need to know. It was a good game to combat my boredom and also clear my mind a little bit after the BioShock Infinite hurricane of insanity that I suffered from last night. Good old soccer. The most beautiful game in the world, as they say. See - not even they will call it a sport, but rather a game instead. I have been waiting for this weekend all week practically. Well, at least since Tuesday evening, when we got back from our Disneyland. Aside from sheer exhaustion and the lack of time to let my body catch up, combined with a lingering sinus infection that I just haven't been able to kick, I frankly just haven't had time to get some serious console gaming time in. And that has made me sad, especially since all I have wanted to do was play BioShock Infinite. Well, today I played BioShock. I played a lot of it. Actually, I had an almost six hour marathon of it. If I wasn't such a tedious and narcotic collector/scavenger/explorer, I would have probably gotten a little further in the story, but that's neither here nor there, as they say. (Do they actually still use that term, or does it seem dated to you, to?) Anyway, I got to a few particular storyline plot points in BioShock that threw my head for a loop, and I just needed a break from it all. I needed a pallet cleanser. And what better way to clear your head and just relax than with the only "sport" that absolutely relies on sheer mental toughness and thinking ability - golf. So I played the new Tiger Woods PGA TOUR 14 game. Did you notice that I put sport in quotation marks up there? Why did I do that, you ask? Well, that's me paying homage to possibly my favorite comedian of all time, the late great George Carlin. You see, he had some very opinionated and somewhat controversial thoughts on what should and shouldn't be considered a sport. He believed there are only three true sports: baseball, basketball and football. Everything else, he said, is either a game or an activity. "And finally welcome to golf. For my full take on golf, I refer you elsewhere in the book, but let it just be said golf is a game that might possibly be fun, if it could be played alone. But it's the vacuous, striving, superficial, male-bonding joiners one has to associate with that makes it such a repulsive pastime. And it is decidedly not a sport. Period." So what was his full take on golf, you might be wondering? Well, I just so happened to find a video version of his complete thoughts on the activity that is golf. PLEASE NOTE: The following video is NSWF as it does contain strong language. It is George Carlin, after all. With all that being said, yes, I played a golf game. And surprisingly to some (since apparently everyone on the interwebs think I totally despise the Xbox 360, despite using it 22 times now for this blog), I did play Tiger Woods 14 on the Xbox 360 tonight. I did not however, play using the Kinect sensor, as I refuse to have a potentially good game ruined by bad technology.
Thankfully I chose that route, because I honestly enjoyed what I played. It's been a couple years since I have played a Tiger Woods game, so I had to refresh myself on the controls, which shockingly enough, did so quite effectively using a well thought-out tutorial mode. After my tutorial, I jumped into a tournament round, the Sunday of The Masters. I chose Tiger Woods (because really, who else would I pick?) and decided to go head-to-head against Rory McIlroy. The leader board showed us two tied with a third player for the lead, although the third guy had already finished his round, meaning all we had to do was finish one stroke or more better than him and our playing partner to win. The course is spot on Augusta, for those of you who know anything about golf. Myself, I don't tend to watch hardly any golf except the major tournaments, or if I need a good nap on a weekend. I started off the round pretty good, but because the tutorial only showed me how to hit the ball and didn't include a putting section (unless there was an option I missed), that's where my game fell apart. I left put after put short of the cup by inches. Just when I thought I had a good put, I messed it up somehow. Now I'm sure that with putting, just like in real golf, practice makes perfect, but come on now! This was the final round of the Masters! There was no time to practice! Long story short, despite my fantastic tee shots, my struggling putting game forced me to lose by a couple of strokes. I guess that's pretty much par for the course though for Tiger Woods now days, right? After that short-game debacle, I tried out the Legends of the Masters mode, where you go back in time and recreate specific and significant events that have helped shaped golf into what it is today, all while playing as iconic and legendary golfers. You can skip back and forth between eras, but you can't advance to the next challenge in a particular era until the current objective is met. Also, the game looks like the era it's played in, meaning the very first ones are displayed in sepia with a grainy look to the video quality. It's actually really well done and ropes you into the era you're in. Golfers are also dressed accordingly. There are also boss-battle type of challenges, where you are put up against a particular legend that you unlock once you complete the given challenge. It's a great addition to a gaming franchise that probably was starting to suffer from the annualized-game feel. Overall, I enjoyed what I played, and could see myself playing more of it. Too bad it wasn't a sports game, however. |
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